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What’s It All About? – QuestFriendz

What’s It All About? – QuestFriendz

Join us in this awesome episode of What’s It All About? as we delve into the world of Thomas Bernard, the co-founder of QuestFriendz and the driving force behind the SuperQuesters series. Join us as he unravels the fascinating origins and dynamic objectives of their STEM-focused children’s publishing venture.

Who are you, what is your role and how did QuestFriendz and the SuperQuesters series come to fruition?

QuestFriendz co-founders Lisa Moss-Dr Thomas Bernar

Hi, I’m Thomas Bernard, and I’m a co-founder of QuestFriendz and a co-author of the SuperQuesters series, together with my wife Lisa Moss.

QuestFriendz is a new children’s publisher on a mission to inspire a lifelong love of STEM through unique, interactive storytelling.

My love for STEM topics started from a young age. I grew up in France and was inspired by my grandfather to have a curiosity for science, technology, and discovering the world around me. This was something he helped to nurture in me from a young age. This led to a love of coding and, over time, led to the opportunity to pursue degrees in Physics, Mathematics, and Engineering, along with a PhD in Computer Engineering.

I initially noticed the lack of female representation in STEM during my postgraduate (PhD) studies at the University of Amsterdam. As a lecturer for undergraduate engineering and computer science programs, I noticed that there was a very low female representation both in the classes and at conferences I was attending at the time.

The idea for QuestFriendz was initially sparked back in 2018 when our twin daughters were 3 and a half years old. Given my STEM background and my daughters’ eagerness to learn and keep busy from a young age, we were looking for screen-free resources that would nurture and develop their curiosity and help to develop foundational STEM skills such as problem-solving and critical thinking. We looked across toys, games, and books but found very limited options for this younger age range. And most were limited, depicting stereotypical lead characters or role models such as young boys in white lab coats.

“This inspired us to eventually launch QuestFriendz and create the SuperQuesters series, which features diverse and aspirational yet relatable superhero characters, to help change children’s perceptions about science and engineering.”


Can you tell us more about QuestFriendz and the SuperQuesters series?

QuestFriendz develops children’s STEM-themed books and resources for children aged 4+ years old. Our SuperQuesters books are designed for use within the home (either independently or shared with a parent, sibling, or friend) or within an education setting (either in the classroom or in an after-school club such as Rainbows, Brownies, Scouts, or local coding clubs).


The SuperQuesters series inspires a love of STEM learning in children aged 4+ through a unique blend of adventure stories and interactive play. Children read the book, solve the quests using stickers, and learn STEM skills in immersive ways never done before.

Each interactive storybook includes hands-on activities and is expertly designed in line with the Key Stage 1 and early Key Stage 2 Computing, Maths, and Science National Curriculum to help children develop their STEM (Science, Technology, Engineering, and Mathematics) skills in innovative new ways. Children develop over 12 different STEM skills in each book, including problem-solving, coding, sequencing, debugging, and algorithms as they complete each interactive quest and discover their inner superhero along the way.


What does QuestFriendz and the SuperQuesters series bring to STEM?

The SuperQuesters series combines dynamic storytelling with interactive hands-on STEM learning activities, providing stealth learning opportunities, where children develop core STEM skills sometimes without even realizing it. Over 12 different STEM skills are developed in each book, including coding, sequencing, algorithms, and troubleshooting. Children learn to apply critical thinking and problem-solving skills to tackle expertly-pitched puzzles called ‘STEM quests’ as they are immersed in a magical adventure. The SuperQuesters features diverse and inclusive role model characters who show that with clear thinking, logic, and patience, anything is possible, helping to promote life skills, including creativity, teamwork, and resilience. Parents and teachers love the SuperQuesters, as it encourages learning through play and helps to develop a love of reading, even for the most reluctant readers, as they are immersed in interactive adventure stories. Teachers also love that each book and companion classroom resources have been developed to cover key aspects of UK KS1 Computing, Maths, and Science national curriculum, making it easy for teachers to start covering STEM topics, including computing in KS1 classes.

“We love that we are helping to inspire children’s interest in STEM and helping them to develop interest and self-confidence in their abilities from a young age during some of the critical development years. Seeing and hearing from children, parents, and teachers directly about the impact our books and resources are having directly on children, including those from marginalised groups, makes this invaluable.”



What is in store next for the SuperQuesters?

We have several new publications coming out in the SuperQuesters series which we are very excited about. The next two books in the series, SuperQuesters: The Case of the Great Energy Robbery  (out 5th October 2023) and SuperQuesters: The Case of the Angry Sea both cover STEM learning together with a focus on environmental themes such as renewable energy sources, ocean conservation and recycling.


What feedback and reviews have you received?

We’ve received an overwhelming number of wonderful reviews for the books and classroom resources in the SuperQuesters, ranging across parents, children, teachers, librarians, industry experts and reviewers. You can read some of these reviews here.

We’ve also received very insightful feedback from teachers and librarians across the UK who have used the SuperQuesters books and resources in schools. We’ve partnered with some of these educators to create case studies to share their experiences with other educators. You can read our case studies here.

Read about how Stuart Naismith, PSTT Science Teacher of the Year, experienced SuperQuesters at Gartcosh Primary School here.

Read about how Erin Hamilton, Trust Reading Lead, experienced SuperQuesters with Reception and Year 1 classes at Stutton Primary School here.

How do we get the SuperQuesters series?

QuestFriendz publishes children’s books and classroom resources, which are available to purchase both online and through all well-regarded retailers and educational suppliers in the UK. SuperQuesters books retail for £7.99. We also provide free downloadable activity sheets on, as we are committed to helping to make STEM learning accessible to all children.

SuperQuesters books are available to purchase online including on, Waterstones, WHSmith, Amazon, and in independent book stores across the UK.

SeriesSuperQuesters: The Case of the Stolen Sun

SuperQuesters: The Case of the Missing Memory – Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year – STEM category

SuperQuesters: The Case of the Great Energy Robbery- out 5 October 2023

SuperQuesters: The Case of the Angry Sea – coming in 2024

Head to for more information on our SuperQuesters books, classroom resources and free downloadable activity sheets.

Follow us on Twitter, Instagram, Facebook and Linkedin  @questfriendz

In case of any questions don’t hesitate to contact us at:

For trade enquires contact Bounce Sales and Marketing at:


WIN a copy of ‘The Case of the Missing Memory’ book for your school with our competition.

Simply fill in our competition form to enter: Enter here.

Entries close on 31st October 2023, 23.59pm.


Terms & Conditions

  1. Introduction 1.1 This competition is organised by LaBLiFe, a VITTA Group Ltd company (the “Promoter”) whose registered office is at Deerfields, Lynn Road, Setchey, King’s Lynn, PE33 0BD, United Kingdom. 1.2 By entering the competition, you agree to be bound by these terms and conditions.
  2. Eligibility 2.1 The competition is open to residents of the United Kingdom aged 18 years or over, except employees of the Promoter or their families, agents, or anyone else professionally associated with the competition. 2.2 The Promoter reserves the right to verify the eligibility of entrants and to disqualify any entrants who breach these terms and conditions.
  3. Entry Period: The competition will begin on Friday 6th July and end on Tuesday 31st October. All entries must be received by 23.59 on Tuesday 31st October to be considered.
  4. How to Enter 3.1 To enter the competition, participants must submit their contact details. 3.2 Entries must be received by the closing date and time stated in the competition post. The Promoter accepts no responsibility for any entries that are incomplete, illegible, corrupted, or fail to reach the Promoter by the closing date for any reason. 3.3 Only one entry per person will be accepted. Multiple entries from the same person will be disqualified.
  5. Prize 4.1 The prize for the competition is 1 x ‘The Case of the Missing Memory’ book and digital resourses for 3 winners. 4.2 The prize is non-transferable and there is no cash alternative. 4.3 The Promoter reserves the right to substitute the prize for a prize of equal or greater value if necessary.
  6. Winner Selection 5.1 The winner will be selected at random from all valid entries. 5.2 The winner will be notified by Email within 30 days of the closing date. If the winner cannot be contacted or does not claim the prize within 30 days of notification, the Promoter reserves the right to withdraw the prize from the winner and pick a replacement winner. 5.3 The Promoter’s decision is final and no correspondence will be entered into.
  7. Use of Personal Information 6.1 The Promoter will use any personal information provided by entrants solely for the purpose of administering the competition and notifying winners. 6.2 By entering the competition, entrants agree to the Promoter’s use of their personal information as described in these terms and conditions.
  8. General 7.1 The Promoter reserves the right to cancel or amend the competition and these terms and conditions without notice in the event of a catastrophe, war, civil or military disturbance, act of God, or any actual or anticipated breach of any applicable law or regulation or any other event outside of the Promoter’s control. Any changes to the competition will be notified to entrants as soon as possible by the Promoter. 7.2 The Promoter is not responsible for inaccurate prize details supplied to any entrant by any third party connected with this competition. 7.3 These terms and conditions will be governed by and construed in accordance with the laws of the United Kingdom. 7.4 The winner’s name will be available 30 days after closing date by emailing the following address: 7.5 Entry into the competition will be deemed as acceptance of these terms and conditions.


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